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cuda-writing

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UpdatedApril 2, 2026 at 22:14

PROACTIVELY USE THIS SKILL when writing, modifying, or reviewing GPU kernels, CUDA/NVRTC kernel source, CCCL primitive usage, device memory management, stream-based pipelining, or any GPU dispatch logic in src/vibespatial/. Covers kernel lifecycle, ADR-0033 tier system, stream overlap patterns, warp-level intrinsics, count-scatter patterns, precompilation (ADR-0034), precision dispatch (ADR-0002), and GPU saturation techniques.

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