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level-design

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UpdatedJanuary 12, 2026 at 01:53

Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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