| name | openscad-boardgame-organizer |
| description | Use when creating board game inserts or organizers using The Boardgame Insert Toolkit (BIT). |
OpenSCAD Board Game Organizer (BIT)
Note: This content was generated with the assistance of AI.
Overview
Guidelines for using The Boardgame Insert Toolkit (BIT) for rapid, data-driven organizer design.
Core Pattern: Declarative Configuration
BIT models are defined as nested lists. The library handles the geometry.
Example Box Definition
data = [
[BOX_SIZE_XYZ, [100, 60, 30]],
[BOX_LID, [LID_STYLE, LID_STYLE_SLIDING]],
[BOX_FEATURE, [
[FEATURE_GRIDS, [
[GRID_SIZE_XYZ, [40, 40, 20]],
[GRID_POS_XYZ, [10, 10, 0]]
]]
]]
];
render_box(data);
Best Practices
- Use Ergonomic Bottoms: Apply
FILLET or RADIUS to compartment bottoms for easy component retrieval.
- Standardize Clearances: Use BIT constants for consistent fitment (e.g., card sleeves).
- Leverage the Grid System: Use
FEATURE_GRIDS for multiple identical compartments.
Common Features
OBJECT_BOX: The primary container.
BOX_FEATURE: Internal structures (dividers, slots).
BOX_LID: Cover styles and labeling.