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spatial-audio-engineering

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UpdatedMarch 1, 2026 at 19:05

Plan, implement, and validate spatial audio systems for LocusQ across stereo/quad/5.1/7.1/7.4.2 speaker layouts, ambisonics (FOA/HOA), binaural/HRTF headphone rendering, and interchange formats (ADM/IAMF). Use when adding spatial renderer features, integrating Steam Audio or open-source spatial DSP libraries, expanding BL-018 layout modes, or creating automated objective plus manual listening QA lanes (including AirPods Pro 2 and Sony WH-1000XM5 constraints).

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