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shader-authoring

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UpdatedMay 12, 2026 at 13:48

Author GLSL, WebGL, ShaderToy-style, and procedural shader visuals for websites, React/Next.js apps, HTML artifacts, iframe UI artifacts, and HyperFrames video compositions. Use when asked for shaders, WebGL, GLSL, ray marching, SDFs, procedural noise, particles, fluids, generative backgrounds, shader transitions, or deterministic canvas/WebGL effects in create_hyperframes_composition, create_html_artifact, create_iframe_ui_artifact, or frontend code.

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