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gamedev-log-analyzer

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UpdatedJune 10, 2026 at 08:37

Analyze an editor, build, or structured trace log (Unreal Engine Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, JSONL / structured `.jsonl` traces, or any text log) token-efficiently. Use when the user mentions checking, reading, searching, summarizing, or diffing a log; investigating editor/engine errors, warnings, crashes, asserts, callstacks, or log spam; or asks "what's flooding the log" / "what changed since the last run". Parses, deduplicates, classifies by severity/category, and extracts decisive fields via the `gamedev-log` CLI instead of dumping the raw file (logs can be tens of MB).

Installation

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