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fable-prompt

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UpdatedJuly 6, 2026 at 08:12

Author high-leverage prompts for Claude Fable 5 runs following Matt Shumer's method — goal-not-steps, house rules, a concrete self-checkable bar for done, fresh-context adversarial verification, loop-until-bar, building on prior work and traces, and effort selection (ultrathink single-turn, ultracode only for foundations). Use this skill whenever the user is about to hand Claude a big autonomous, long-running, or creative task and wants the prompt engineered well: 'how should I prompt this', 'help me write the prompt', 'prompt fable', 'set the bar', planning a /loop run, an overnight or weekend autonomous build, a multi-session build, deciding whether ultracode is worth the cost, or asking why their Fable results look average when the demos look magical. The fix is usually the prompting method, not the model.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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