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frame-animator

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UpdatedMay 8, 2026 at 18:50

Design and improve frame-based character animations for avatar/expression systems. Use when working on tick-based animation arrays, expression timing, blink cycles, idle loops, or mouth movement for a desktop character or mascot. Applies Disney's 12 animation principles concretely: asymmetric blinks, secondary actions, slow-in/slow-out, speaking rhythm, and idle personality.

Installation

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SKILL.md
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