with one click
toolcase
toolcase contains 15 collected skills from kalevski, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Use when building UI with @toolcase/web-components — framework-free HTML5 Web Components (`tc-*` custom elements) with from-scratch toolcase styling and a Bootstrap-compatible class API. Covers layout (BasicLayout, DashboardLayout, DashboardContent, DashboardSidebar, Login, Container, Row, Col, Spacer, Stack), content (Accordion, AccordionItem, ActionHeader, ActionItems, ActionRowList, Alert, AnnouncementBar, ApiReferenceTable, AssetRow, AssetRowList, Avatar, Badge, BadgeRow, Banner, Brand, Build, BriefCard, BundleBar, CdnMap, CalloutQuote, Changelog, ChartContainer, Sparkline, TrendIndicator, Leaderboard, LeaderboardTrend, CodeLabelCell, CodeSnippet, CodeWithOutput, CommunityLinks, ConfigPreview, ContributorWall, CookbookGrid, CoolButton, ActivityCard, BasicCard, Button, ButtonGroup, Card, Carousel, CloseButton, Collapse, Divider, Dropdown, DownloadStats, EcosystemMap, EmptyState, GameShowcaseCard, GithubStarsCard, GoodFirstIssues, Group, Hero, HeroStatsBar, Heading, Image, InfiniteScroll, Kbd, ListCard, Lis
Use when reaching for @toolcase/base — zero-dep TypeScript helpers + data structures (Cache, PriorityQueue, RingBuffer, Stack, Deque, VectorClock, State, AdjacencyMatrix, ObjectPool, WeightedRandom, BiMap, BloomFilter, MultiMap), events (EventEmitter, Broadcast), pathfinding (Dijkstra, AStar — class-based, step()-controlled, event-emitting), rectangle/atlas packing (Packing.Packer + MaxRects/Guillotine/Shelf/Skyline/BinaryTree algorithms, multi-page, POT, trim/extrude), spatial partitioning (Spatial.SpatialHash grid + Spatial.Quadtree — insert/remove/update/range-query/nearest-neighbour), async utilities (Deferred, Semaphore, Mutex, pLimit, withTimeout, sleep, debounce, throttle, AsyncQueue — backpressure-aware producer/consumer channel), easing functions (30 easeIn*/easeOut*/easeInOut* functions for Sine/Quad/Cubic/Quart/Quint/Expo/Circ/Back/Elastic/Bounce families plus a CSS-compatible cubicBezier sampler — all exported individually and as Easing namespace), scalar math helpers (clamp, lerp, inverseLerp, ma
Use when wiring @toolcase/logging — tiny isomorphic logger with named loggers (scopes), level filtering (silent/error/warning/info/debug/verbose), and pluggable LogReporter sinks (console default, custom transports for remote/file/etc).
Use when reaching for @toolcase/node — backend helpers for Node.js. Single entrypoint exposing Fastify endpoints (RouteHandler, RESTRouteHandler, Router, HttpServer), engine-agnostic repositories (BaseRepository, EntityService — you implement the verbs for your engine), Redis KV service (KVService — Locker, RateLimiter, Leaderboard, ValueStore, Versioned, SubscriberPool, KeyBuilder, LuaScriptCache), NodeStore + BlockStore (two-file persistent key-value store: B+ tree index + append-mostly heap), OAuth2/OIDC helpers, ImageProcessor + AtlasBuilder (sharp), typed env() loader, plus isomorphic sanitize / pagination / filter / sort / domain-error helpers and FieldSchema → JSON Schema derivation.
Use when scaffolding or extending a Phaser 4 game built on top of `@toolcase/phaser-plus`, with `@toolcase/web-components` as the canonical UI toolkit (HUDs, menus, inventories, dialogs, screens). Defines workspace layout (scenes/ + features/ + ui/ + prefabs/), layering rules (Scene → Feature/HTMLFeature → Prefab GameObject), boot sequence with `installEffects` + `register()` + `style.css`, lifecycle contracts (`onInit/onLoad/onCreate/onUpdate/onDestroy` for scenes, `onCreate/onUpdate/onDestroy` for features, `onCreate/onAdd/onUpdate/onRemove/onDestroy` for game objects), the FeatureRegistry pub-sub bus, GameObjectPool registration/obtain (and ObjectLayer.add for positioned pool-backed spawning), the `dom: { createContainer: true }` HTMLFeature requirement, and the rule that HTMLFeatures compose `tc-*` Web Components instead of hand-rolled markup. Apply when adding a scene, feature, UI overlay, prefab, or scaffolding a new Phaser game workspace.
Use when building Phaser 4 games with @toolcase/phaser-plus — scene lifecycle, feature registry, object pooling, flow events/timers/jobs, layer + camera management, perspective2d (isometric/grid), GLSL shader effects, particle VFX (ParticleFeature), A* pathfinding (NavMesh), and the Tweakpane in-game debugger.
Use when reaching for @toolcase/serializer — runtime-defined protobuf message schemas, encode/decode to compact binary Uint8Array buffers via protobufjs/light. Good for game netcode, websocket payloads, IPC, and any compact wire format that doesn't need a .proto build step.
Use when reading or modifying the TaskForge application source (taskforge/) or when understanding how a TaskForge-managed project workspace is structured. Covers the full architecture: Next.js 15 + node:sqlite backend, 16 SQLite repositories and their schema, ~60 API routes by area, three-tier role model, multi-account LRU orchestration (account-repo / account-lru / account-secrets, per-task **Account:**, DEFAULT_ACCOUNT, cooldown/failover), cron scheduler (5-field subset), reviewer pass (review.ts, needs-review status), four bundled skills (task-creator / knowledge-writer / note-writer / commit-message), notes vs knowledge distinction, telemetry + usage gate, warm sessions, Git surface, audit / health / backups / search, webhook notifications, per-project settings, and GitHub allow-list / org membership gating.
Use when scaffolding or extending a statically-prerendered React Router v7 marketing/content site (landing page, docs, legal pages). NOT a Next.js project — this uses React Router v7, not Next.js. If you specifically need Next.js (App Router, RSC, Server Components, the `next` package, `next build`/`next dev`), this is the WRONG skill — do not load it. The "next-" prefix means "next-gen", not Next.js. Defines workspace layout (app/ + routes/ + modules/), file-based routing through routes.ts, prerender + SPA hydration config, root.tsx shell with Layout/App/ErrorBoundary, per-route meta() for SEO, modules/ section composition pattern, Tailwind v4 + @toolcase/web-components stack, public/ assets (sitemap, robots, og), and the nginx-served Docker build. Apply when adding a route, marketing section, legal page, SEO metadata, env var, sitemap entry, or scaffolding a new static-app workspace.
Use when scaffolding or extending a React + TypeScript SPA. Defines folder layout, path aliases, layering rules (pages → modules → components/services/state), zustand slice convention, react-router + AuthGuard wiring, modal registry, layout HOC, and singleton service pattern. Apply when adding a page, module, service, state slice, modal, or new SPA workspace. For static marketing/content sites with no auth or store (landing pages, docs, legal pages, prerendered/SEO marketing surfaces), use the next-static-app skill instead.
Create or edit a single free-form Markdown note in the project's notes/ directory.
Turn a free-text request into discrete, numbered TaskForge task files.
Write a Conventional Commits message from a staged diff.
Analyze one requested aspect of a repository and write a single, source-anchored knowledge doc under knowledge/.
Use when scaffolding OR modifying any Node.js + TypeScript backend (HTTP service, worker, real-time server) — both greenfield projects and changes to existing ones. Defines workspace layout, layering rules (routers → services → repositories → db), tsyringe DI conventions, Fastify wrapper, typed env loader, raw-SQL repository pattern (no ORM, no query builder) over either `pg` (Postgres) or native `node:sqlite`, domain errors, transactions, optional Rivalis real-time integration, and `@toolcase/serializer` binary wire format. Apply when creating a new backend project, adding/changing a domain (table + repo + service + router), adding/modifying an HTTP route, refactoring a layer, wiring auth, introducing real-time rooms, or touching env/boot/DI in an existing service. Trigger on any edit inside `services/<name>/` or `workers/<name>/` (or equivalent backend project directories).