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yume-screen-flow-designer

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UpdatedMay 10, 2026 at 12:21

Designer for screens.json — the JSON-declared Godot Control hierarchy that defines a game's title menu, pause overlay, settings menu, save-slot picker, game-over screen, and any other shell-tier UI. Per ADR 0011 (refactored under ADR 0021), screens are JSON descriptions of Godot Control nodes (Button, Label, VBoxContainer, etc.) with on_click/on_change effect chains. The skill owns: which screens exist, their layout, navigation between them, button-click effects, modal vs replace semantics, freeze_world toggling. Distinct from yume-asset-designer (which writes hud.json and visual styling) — this skill owns the SHELL screens that wrap the gameplay.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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