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yume-story-planner

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UpdatedJune 5, 2026 at 09:11

Narrative arc + event scheduling + character progression designer for Yume games. Translates the GDD's narrative intent into a story-design.md with named beats, trigger conditions, character arc curves, branching/non-branching structure, and Yume primitive mapping (signals + world_state flags + level transitions). Distinct from yume-level-designer (which is spatial). Use for any game with a story arc, scripted events, named NPCs that change over time, or campaigns. Works for tightly-scripted (a classic JRPG, the raised-AI life-sim anime arc) AND emergent-narrative (an emergent-narrative sim, a grand-strategy sim) games.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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