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reviewing-game-engine-architecture

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UpdatedJuly 6, 2026 at 16:27

Performs deep architectural review of a single game engine subsystem — decoupling, ECS fit, editor/runtime separation, scalability, maintainability. Use when the user asks for architecture review, subsystem design review, module architecture audit, or invokes /reviewing-game-engine-architecture.

Installation

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SKILL.md
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