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dotfiles

dotfiles contains 13 collected skills from keijiro, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
13
Stars
14
updated
2026-07-18
Forks
4
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

unity-cli-pipeline
software-developers

Use when interacting with a running Unity Editor instance — sending commands, checking editor connection status, installing the Pipeline package, or evaluating C# expressions in the editor.

2026-07-18
unity-cli-install
software-developers

Use when installing, uninstalling, or upgrading Unity editors, adding or listing modules, or browsing available Unity releases.

2026-07-17
unity-cli
software-developers

Use for general Unity CLI operations — list or open projects, list installed editors, read CLI logs, or any other Unity CLI task not covered by a more specific skill (unity-cli-install, unity-cli-build, unity-cli-pipeline).

2026-07-17
unity-shader-graph
software-developers

Use when creating or editing Unity Shader Graph assets programmatically (Unity 6.5+) — authoring custom nodes from HLSL via the Shader Function Reflection API, generating .shadergraph files, or wiring nodes by editing the graph JSON.

2026-07-15
unity-console-log
software-developers

Use when reading the Unity Editor Console (log/warning/error entries) or detecting compile errors (C#/Burst, shader, compute shader) from a connected editor via the Pipeline package.

2026-07-05
unity-create-project
software-developers

Use when creating a new minimal Unity project.

2026-07-05
jj
software-developers

Operational style guide for Jujutsu (jj) VCS. Use when working with version control in a project that has a .jj directory.

2026-06-28
unity-shader-style
software-developers

Shader coding style for Unity projects. Use when writing or editing Unity shader (.shader, .hlsl) files.

2026-06-28
unity-cli-build
software-developers

Use when building, running headless, or running tests for a Unity project from the command line.

2026-06-28
unity-window-capture
software-developers

Capture a specific Unity Editor window (including floating windows) as an image, resize it for token efficiency, and visually evaluate it. Use when asked to check, verify, or diagnose the visual state of any Unity Editor window.

2026-06-28
unity-csharp-style
software-developers

C# coding style for Unity projects. Use when writing or editing C# (.cs) files in a Unity project.

2026-06-24
upm-release-migration
software-developers

Migrate an existing Unity UPM package repository to the newer release workflow used for Unity 6.3 signing support. Use when a repository lacks the new root/package `CHANGELOG.md` copies, needs `package.json` field cleanup such as `changelogUrl` and `_upm.changelog`, or still contains obsolete GitHub Actions release automation.

2026-06-23
upm-release-workflow
software-developers

Maintain and release a Unity UPM package repository that follows the `Packages/jp.keijiro.*` layout. Use when updating the `Unreleased` section in `CHANGELOG.md`, preparing a new package release, generating `package.json` `_upm.changelog` metadata, syncing root/package documentation files, packing a signed tarball with `upm`, creating a GitHub release, or checking release readiness. Keep npm publishing as a manual user step.

2026-06-23