Skip to main content
Run any Skill in Manus
with one click

blender-make-sliceable

Stars81
Forks5
UpdatedJuly 6, 2026 at 12:31

Prepare a mesh from this Unity project's `Assets/Models/` (typically a `.glb`) for the runtime mesh slicer in `Assets/MeshSlicer/Runtime`. Converts arbitrary input (self-intersections, poke-through geometry, open shells, non-manifold edges) into a closed, manifold, outward-oriented mesh that can be safely bisected by an arbitrary plane and capped at runtime. Invoke when the user asks to make a model "sliceable" / "slicer-ready", or when the runtime slicer produces broken caps on a model. Pipeline: import .glb → Voxel Remesh → Decimate → Data Transfer (UVs) → bisect-and-cap probe → export .glb back to Unity. Requires the Blender MCP server (configured in `mcp.json`); runs via `mcp__blender__execute_blender_code`.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
2 files
SKILL.md
readonly