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graphics-fundamentals

Explain the technical fundamentals beneath design software — how screens, color spaces, touch sensing, fonts, vector graphics, rasterization, blurs, and image compression work. A reference backstop when a design task needs the underlying mechanism (out-of-gamut colors, touch events). Triggers: how does X work, color space, gamma, rasterization, anti-aliasing, bezier, subpixel, image compression, JPEG artifacts, PNG/WebP.

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Repository
KevinGutowski/Skills
Last source activity
July 10, 2026 at 01:01
Detected SKILL.md language
English
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