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control-rig-and-ik

Procedural animation and inverse kinematics in Unreal Engine — Control Rig (RigVM-based graph that manipulates a bone/control hierarchy), IK Rig (solver definitions with Full-Body IK, Limb IK, Set Transform), the IK Retargeter (transfers animation between skeletons of different proportions), and lightweight AnimGraph IK nodes (Two Bone IK, FABRIK, CCDIK). Use when implementing foot placement on terrain, hand/weapon IK, look-at, procedural pose fixups, runtime retargeting, or sharing an animation library across characters with different skeletons. Covers UControlRig, URigHierarchy, FRigUnit, UIKRigDefinition, UIKRetargeter, FAnimNode_ControlRig, FAnimNode_IKRig, FAnimNode_RetargetPoseFromMesh, FIKRigGoal, UControlRigComponent, UIKRigComponent.

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Repository
kevinpbuckley/unreal-engine-skills
Last source activity
August 4, 2026 at 15:34
Detected SKILL.md language
English
Stars
28
Forks
3

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