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memory-and-gc

Manage UObject lifetime and plain C++ memory in Unreal Engine. Covers the garbage collector reachability cycle and root set, keeping UObjects alive with UPROPERTY and TObjectPtr, non-owning TWeakObjectPtr, path-only TSoftObjectPtr, TStrongObjectPtr for non-UObject owners, FGCObject::AddReferencedObjects, AddToRoot/RemoveFromRoot, MarkAsGarbage and IsValid checks, and the non-UObject smart pointers TSharedPtr/TSharedRef/TWeakPtr/TUniquePtr and MakeShared. Use when choosing a pointer or ownership type, debugging crashes after garbage collection, investigating dangling pointer or use-after-free bugs, holding UObjects from non-UObject classes, or picking between TSharedPtr and TUniquePtr for plain C++ objects.

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Source facts

Repository
kevinpbuckley/unreal-engine-skills
Last source activity
August 4, 2026 at 15:34
Detected SKILL.md language
English
Stars
28
Forks
3

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