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map-blockout

Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.

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Source facts

Repository
kevinpbuckley/VibeUE
Last source activity
June 24, 2026 at 01:51
Detected SKILL.md language
English
Stars
602
Forks
132

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