Skip to main content
Run any Skill in Manus
with one click

compute-shader-authoring

Stars5
Forks0
UpdatedJune 28, 2026 at 03:20

Author and debug Godot 4.x RenderingDevice compute shader pipelines for GLSL, GPU buffers, image passes, sparse pixel or tile work, thread remapping, voxel occupancy, reusable compute-shader base classes, extensible GPU resource garbage collection, and multi-pass placement/generation systems. Use when writing, refactoring, optimizing, or debugging compute shaders, dispatch dimensions, barriers, push constants, sparse dispatch, voxel updates, RenderingDevice RID lifetimes, or MeshFill-style GPU pipelines. Trigger terms: compute shader, GLSL, RenderingDevice, dispatch, barrier, push constant, sparse pixel, sparse tile, thread remapping, voxel, GC, resource lifetime, 线程重映射, 稀疏像素, 稀疏调度, 稀疏瓦片, 体素, 线程重映射, 稀疏像素, 稀疏调度, 体素.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
8 files
SKILL.md
readonly