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openforge

openforge contains 4 collected skills from koenvg, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
4
Stars
5
updated
2026-07-07
Forks
0
Occupation coverage
2 occupation categories · 100% classified
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Skills in this repository

openforge-app-operator
software-developers

Launch, click through, and smoke-check the OpenForge Electron desktop app, Rust sidecar, plugins, terminal, and CLI bridge while validating fixes.

2026-07-07
review
software-quality-assurance-analysts-and-testers

Run an extremely strict maintainability review for abstraction quality, giant files, spaghetti-condition growth, and ambitious structural simplification. Use when asked to review code, perform a code quality review, thermonuclear review, deep code quality audit, or harsh maintainability review.

2026-06-25
ui-ux-pro-max
software-developers

UI/UX design intelligence for OpenForge/Pi web, desktop, and mobile surfaces. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 16 stacks (React, Next.js, Vue, Svelte, Astro, SwiftUI, React Native, Flutter, Nuxt, Tailwind, shadcn/ui, HTML/CSS, and more). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, desktop app, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.

2026-06-17
rust
software-developers

Idiomatic Rust conventions, ownership patterns, error handling, naming, clippy, and common AI pitfalls based on the Rust API Guidelines and Effective Rust. Use when writing, reviewing, or refactoring Rust code (.rs files). Do NOT use for Go, TypeScript, or other languages.

2026-04-26