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stellaris-modding

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UpdatedApril 6, 2026 at 06:45

Use when creating, editing, or reviewing Stellaris mods and you need self-contained guidance on Clausewitz/PDX script structure, file placement, scopes, triggers, effects, on_actions, events, technologies, buildings, districts, POP/jobs, traits, governments, relics, archaeology, decisions, special projects, situations, megastructures, components, zones, or vanilla-aligned conventions informed by CWTools and vanilla Stellaris.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
21 files
SKILL.md
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