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stellaris-modding
Use when creating, editing, or reviewing Stellaris mods and you need self-contained guidance on Clausewitz/PDX script structure, file placement, scopes, triggers, effects, on_actions, events, technologies, buildings, districts, POP/jobs, traits, governments, relics, archaeology, decisions, special projects, situations, megastructures, components, zones, or vanilla-aligned conventions informed by CWTools and vanilla Stellaris.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.