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libgdx-android-backend

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UpdatedFebruary 9, 2026 at 22:20

Use when writing libGDX Java/Kotlin code targeting Android — AndroidApplication launcher, AndroidApplicationConfiguration, AndroidManifest.xml setup, Android lifecycle mapping to libGDX, OpenGL context loss on pause, file access (internal/local/external with permissions), Android input (back button, accelerometer, on-screen keyboard), screen density, safe insets/notch, or GL thread posting. Use when debugging black textures after resume, Activity recreation on rotation, or missing file permissions.

Installation

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