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build-mesh

Stars13
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UpdatedJune 10, 2026 at 23:20

Generate a 3D mesh, model, or asset for a Lens — build, create, or make props, characters, scenery. Four peer backends chosen per asset: SPECS text-to-3D (static default — best texture fidelity, async minutes-long jobs), FAST3D (faster static AI props), code-authored MeshBuilder via the mesh-builder-scripting skill (articulated, animated, parametric TypeScript content), and Blender voxel (blocky aesthetic; the only source of rigged GLBs). GLB backends return the file plus AABB metadata so the caller can size colliders and place the mesh in the world.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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