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unity-testability

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UpdatedJune 5, 2026 at 13:04

Use when deciding how to make Ankhora gameplay logic testable, isolating logic out of MonoBehaviour, or choosing between EditMode and PlayMode tests. Especially for the record/replay core (serialising hand poses, timeline stepping, annotation/anchor data) which should be plain C# and EditMode-tested. Triggers: testability, how to test this, write a test, unit test, EditMode, PlayMode, isolate logic, mockable, record replay logic, dependency injection in Unity.

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