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xr-ui-design

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UpdatedJune 5, 2026 at 13:04

Use when designing or reviewing any spatial UI in Ankhora — annotation panels, the masterclass menu, step indicators, dialogs — so it follows established XR design systems (Apple visionOS HIG, Meta Horizon OS / Meta Spatial design) for ergonomics, legibility, comfort, and input. Triggers: XR UI, spatial UI, UI design, UX, design system, visionOS, Horizon OS, comfort zone, ergonomics, gaze, pinch, dwell, legibility, panel layout, where to place UI, how big should the panel be, spatial design.

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