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threejs-procedural-planets

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UpdatedJuly 16, 2026 at 16:46

Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

Installation

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SKILL.md
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