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threejs-water-optics

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UpdatedJuly 16, 2026 at 16:46

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Installation

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SKILL.md
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