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signal

signal contains 12 collected skills from liwoo, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
12
Stars
0
updated
2026-03-16
Forks
0
Occupation coverage
4 occupation categories · 100% classified
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Skills in this repository

go-concept-animation
computer-science-teachers-postsecondary

Use this skill whenever introducing a new Go programming concept that needs to be explained visually to beginners. Triggers when the user asks to explain, illustrate, animate, or teach any Go concept — including but not limited to: variables, functions, packages, imports, structs, interfaces, goroutines, channels, error handling, maps, slices, pointers, closures, or methods. Also triggers when the user says things like "add a new scene", "introduce X concept", "animate how X works", or "show the next concept". Always use this skill before writing any animation code — it defines the entire design system, analogy model, and scene structure that all Go animations must follow.

2026-03-16
beginner-mode
software-developers

How to write and extend beginner mode content — pre-level concept briefings for new players

2026-03-16
challenge-author
software-developers

How to add new game content (chapters, bosses, story) to SIGNAL

2026-03-13
output-audit
software-quality-assurance-analysts-and-testers

Audit engine output patterns for common Go pitfalls — ensures every step has targeted feedback for Printf/Println, whitespace, format mismatches, and other gotchas

2026-03-12
maya-prompt
software-developers

How to write and tune AI system prompts for Maya's 3-tier LLM backend

2026-03-12
zen-rules
software-developers

How to write zen rules for new SIGNAL levels — idiomatic Go detection, jolts, suggestions, testing

2026-03-12
boss-fight
software-developers

How to build boss fight encounters in SIGNAL — combat loop, visual effects, jeopardy, and content authoring

2026-03-10
game-mechanic
software-developers

How to write game logic in SIGNAL — pure functions, state management, persistence

2026-03-10
sprite-art
software-developers

How to paint scenes, characters, and animations for SIGNAL's 2D pixel art cinematics

2026-03-08
signal-component
software-developers

How to build UI components that match SIGNAL's visual language and tech stack

2026-03-06
story-event
writers-and-authors

How to write narrative content for SIGNAL — Maya's voice, event timing, story continuity

2026-03-06
visual-test
software-quality-assurance-analysts-and-testers

How to visually validate scenes, characters, and animations using the Playwright screenshot pipeline

2026-03-06