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draw

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UpdatedJuly 24, 2026 at 21:11

Make a considered image or 3D scene from a described intent the iterative-craft way — block in, render, measure, critique against the intent, refine across passes — instead of trying to emit a finished result in one shot. Use this whenever the user wants to DRAW, sketch, illustrate, depict, compose, or paint a 2D picture, OR model / build / lay out a 3D scene, asset, or environment (e.g. a game prop, a room, a character, a landscape), ESPECIALLY when they give a subject, a mood, or a composition to hit ("an old woman at dusk", "a cosy tavern interior", "a low-poly pine tree", "make it feel ominous"). Also use when iterating on or critiquing such an image/scene. Reach for it even if the user doesn't say "iteratively" — the loop is the point, and one-shot guessing is what it replaces. Do NOT use for text-to-image prompts handed to a diffusion model, for charts / plots / diagrams / dashboards (data visualisation), or for UI / web layout.

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