accessibility | accessibility/ | Intuitive |
activity-views | activity-views.md | You have the ability to supply app-specific activities that appear in a share… |
app-icons | app-icons/ | While a flattened image can be used for your icon, utilizing layers provides… |
branding | branding.md | Applications and games should convey their distinct brand identity in ways that… |
charting-data | charting-data.md | chart can serve different roles, from a straightforward graphic offering quick… |
charts | charts/ | Determine how forecasted weather conditions may affect their plans |
color | color/ | However, you might also choose custom colors to enhance your app or game's… |
components | components.md | Understand how to utilize and tailor system-provided components to ensure a… |
content | content.md | Charts — Organize data visually into a chart to clearly and appealingly… |
dark-mode | dark-mode/ | Avoid offering an app-specific appearance setting |
designing-for-games | designing-for-games/ | Integrate Game Center to enable players to find your game across devices and… |
digit-entry-views | digit-entry-views.md | digit entry view occupies the entire screen, prompting users to input a… |
disclosure-controls | disclosure-controls.md | Disclosure controls determine the visibility of information and functionality… |
eyes | eyes/ | In certain situations, the system may automatically display an expanded view of… |
feedback | feedback.md | Feedback informs users about the current state, guides them on subsequent… |
foundations | foundations.md | Accessibility — Accessible user interfaces enable everyone to have a positive… |
gestures | gestures/ | All platforms support fundamental gestures like tap, swipe, and drag |
getting-started | getting-started.md | Develop an application or game that delivers a cohesive, native experience… |
icons | icons/ | You may either design interface icons—also referred to as glyphs—or select… |
image-wells | image-wells.md | image well serves as an editable version of an image view |
inclusion | inclusion/ | As with any design project, developing an inclusive application is a… |
inputs | inputs.md | Overview of Application/Game Control and Data Input Mechanisms |
keyboards | keyboards/ | Keyboard users often appreciate using shortcuts to accelerate their… |
launching | launching/ | smooth launch experience enables users to begin using your app or game… |
layout | layout/ | Apple provides templates, guides, and other resources to help you integrate… |
layout-and-organization | layout-and-organization.md | Boxes — A box defines a visually distinct grouping for logically related… |
loading | loading.md | Optimal content loading occurs when the user remains unaware of the process |
lockups | lockups.md | lockup integrates multiple distinct views into a single, interactive unit |
materials | materials/ | Apple platforms utilize two types of materials: Liquid Glass and standard… |
menus-and-actions | menus-and-actions.md | Activity views — An activity view, often referred to as a share sheet,… |
modality | modality.md | Modality is a design method where content appears in a standalone, dedicated… |
motion | motion/ | When designing custom motion, please follow the guidelines provided below |
navigation-and-search | navigation-and-search.md | Path controls — Displays the file system location of a selected file or… |
offering-help | offering-help.md | While optimal experiences are inherently intuitive and accessible, you retain… |
onboarding | onboarding.md | Onboarding assists users in achieving a rapid start with your application or… |
outline-views | outline-views.md | outline view displays structured data hierarchically within a scrollable… |
patterns | patterns.md | Please provide the Apple design guideline prose you would like me to paraphrase |
pointing-devices | pointing-devices/ | Maintain consistency in how you respond to mouse and trackpad gestures |
presentation | presentation.md | Action sheets — An action sheet is a modal display used to present options… |
privacy | privacy/ | Upon submitting a new or revised application, you must furnish specifics… |
rating-indicators | rating-indicators.md | rating indicator conveys a ranking level using a sequence of horizontally… |
right-to-left | right-to-left/ | System-provided UI frameworks inherently support right-to-left (RTL), enabling… |
searching | searching.md | Users employ diverse methods to locate information across their device, within… |
selection-and-input | selection-and-input.md | Color wells — A color well allows users to modify the hue of text, shapes,… |
sf-symbols | sf-symbols/ | availability of specific symbols and features depends on the target system… |
status | status.md | Activity rings — Activity rings visualize a user's daily advancement toward the… |
status-bars | status-bars.md | status bar occupies the upper edge of the display and provides indicators… |
system-experiences | system-experiences.md | App Shortcuts — Allows users to access your application's critical functions or… |
technologies | technologies.md | Explore the Apple technologies, features, and services available for… |
typography | typography/ | Modify font weight, size, and color to highlight critical information and… |
virtual-keyboards | virtual-keyboards/ | If appropriate for your application, you have the option to substitute the… |
voiceover | voiceover.md | VoiceOver functions as a screen reader, allowing users to interact with your… |
web-views | web-views.md | web view enables your application to load and render rich internet content,… |
writing | writing/ | Define your app's voice |