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massbattle-unit-authoring

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UpdatedJuly 5, 2026 at 15:18

Create, inspect, edit, delete, and validate MassBattle unit assets through the MassBattleEditorMCP/Unit MCP workflow in UE5. Use when Codex needs to manage MassBattle AgentConfig units, generate VAT/static-mesh unit assets from existing skeletal meshes, apply style defaults, bind renderer/Niagara/projectile/sound attack data, or batch-edit unit JSON without direct .uasset mutation.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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