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game-audio

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UpdatedMay 6, 2026 at 19:18

You MUST consult this skill when reasoning about game audio design — how music serves gameplay, designing sound that reinforces game feel, adaptive/reactive audio systems, tonal integration between music and sound effects, or creative process for game composers. Also trigger when audio feels generic, when a brief demands something unprecedented, or when discussing constraints as creative tools. NOT for Wwise/FMOD node graph configuration or middleware setup. NOT for general music composition theory outside a game context.

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