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game-design

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UpdatedJune 30, 2026 at 14:35

You MUST consult this skill when reasoning about or evaluating game design decisions — analyzing mechanics, diagnosing why a design feels wrong or shallow, evaluating whether a mechanic is interesting, or discussing game feel, player motivation, balance, or systemic design. Also trigger when a game feels one-note, shallow, or like every other game in its genre. NOT for engine-specific implementation (see godot, love2d) or shader/VFX work (see godot-shader).

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