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game-patterns

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UpdatedJune 30, 2026 at 14:35

Consult this skill when making game architecture decisions, choosing how to structure game systems, or asking which pattern fits a problem. Also trigger when designing entity/component systems, input handling, game state machines, event/messaging systems, object pooling, spatial queries, or scripting/modding support. NOT for engine-specific implementation (see godot, love2d, odin-gamedev). NOT for general software design outside game development (see software-design).

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Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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