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game-visuals

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UpdatedJune 30, 2026 at 14:35

You MUST consult this skill when reasoning about visual design decisions that serve gameplay — art direction for legibility, color and contrast for communication, palette design, making simulation systems visually readable, or diagnosing why a game looks muddy, unreadable, or tonally wrong. Also trigger on visual hierarchy, player visibility, colorblind accessibility, or art that needs to communicate game state. NOT for shader/VFX implementation (see godot-shader) or engine-specific rendering (see godot, love2d). NOT for UI/UX layout.

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