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godot-shader

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UpdatedApril 15, 2026 at 14:51

You MUST consult this skill when writing or reviewing `.gdshader` files, GDSL shader code, visual effects, lighting models, or post-processing in Godot. Also trigger on Shadertoy porting, vertex displacement, procedural shapes in shaders, screen-space effects, normal maps, transparency sorting, ray marching, or particle shader logic. NOT for GDScript game logic, scene architecture, or node patterns (see godot). NOT for C# or visual shaders.

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