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eval-aggregation

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UpdatedJune 25, 2026 at 00:18

Use to correctly aggregate a crewborg eval set of player artifacts + game replays into win rates, effect sizes with uncertainty, and to run anomaly checks before trusting the result. Trigger on 'aggregate the eval', 'is this change statistically better', 'compute win rates', 'did it actually improve', or 'are these eval results trustworthy'.

Installation

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