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coworld-staghunt
coworld-staghunt contains 4 collected skills from Metta-AI, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Use when a game agent (bot, NPC, AI) appears frozen, oscillates between two adjacent tiles, "moves back and forth without making progress", gets stuck near walls, or stops cooperating partway through a session. Symptom is "stopped doing what it should" rather than "doing the wrong thing".
Use when a game "feels off" but you don't know where — bots dominate that shouldn't, prey never gets caught, scores don't match the design, players die invisibly, or one strategy beats every other. Open-ended diagnostic, not a targeted fix.
Use when iterating on stag_hunt — tuning prey rewards, flee probabilities, capture coalition sizes, energy economy, or testing a server-side mechanic change. Specific to the stag_hunt game in this repo; for the general process see investigating-game-balance and testing-game-balance-change.
Use when you (or the user) have a specific proposed change to a game tunable — "lower this prob 40 → 30", "give rabbit less energy", "make moose flee more at distance 2" — and you need to confirm it has the intended effect without breaking something else.