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coworld-tools

coworld-tools contains 57 collected skills from Metta-AI, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
57
Stars
1
updated
2026-05-19
Forks
1
Occupation coverage
2 occupation categories · 100% classified
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Skills in this repository

cg-game-core-mechanics
software-developers

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-new-game
software-developers

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
software-developers

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
cg-game-build-game
software-developers

Use when implementing or overhauling a CoGames-style game once the target contract is known, including scaffold, registration, mechanics, assets, and variant factoring.

2026-05-19
cg-game-core-mechanics
software-developers

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-generate-assets
software-developers

Use when a CoGames-style game is mechanically working but still has missing, placeholder, wrongly themed, or non-namespaced art, terrain, or atlas entries.

2026-05-19
cg-game-new-game
software-developers

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
software-developers

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
cg-gen-sprite
software-developers

Generate Cogshambo or Mettascope-style pixel art sprites using Retro Diffusion on Replicate

2026-05-19
cg-game-core-mechanics
software-developers

Use when designing or repairing a CoGames-style game and the main risk is that the rules, map, roles, or play loop do not yet match the real game or prompt closely enough.

2026-05-19
cg-game-new-game
software-developers

Use when creating a new mettagrid game from scratch and you need the design-first workflow that writes the rules contract, checks engine fit, and hands a clean build plan to `cg.game.build-game`.

2026-05-19
cg-game-variant-tree
software-developers

Use when a CoGames-style game already works visually and mechanically and now needs to be split into a composable variant registry, dependency tree, and optional curriculum tree without regressing the default game.

2026-05-19
address-review
software-developers

Apply review comments (including comment-on-lines) and respond to each with what changed. Use when asked to address review feedback.

2026-05-19
ai-add-behaviors
software-developers

Add new behavior options without changing core roles.

2026-05-19
ai-behavior-ideation
software-developers

Generate a list of new behaviors aligned to territory control.

2026-05-19
ai-chain-modularize-plan
software-developers

Create a plan to modularize the AI include chain.

2026-05-19
ai-role-audit
software-developers

Audit scripted roles and behavior coverage.

2026-05-19
assets-normalize
software-developers

Normalize sprite assets (size and transparency) in batch.

2026-05-19
assets-oriented-generate
software-developers

Generate oriented sprites using prompts.

2026-05-19
assets-split-quadrants
software-developers

Split a 2x2 sprite sheet into four PNGs.

2026-05-19
assets-wire-sprites
software-developers

Wire new sprites into registry and tileset.

2026-05-19
check-ci
software-developers

Check CI status for the current PR/branch using gh or gt and summarize failures. Use when asked to check CI.

2026-05-19
checkpoint-find
software-developers

Locate the latest checkpoint for a run id and provide a follow-up play/eval command. Use when asked to find a checkpoint.

2026-05-19
cleanup-audit
software-developers

Audit for cleanup or complexity hotspots.

2026-05-19
cleanup-refactor
software-developers

Simplify code and remove legacy/backcompat shims while preserving behavior. Use when asked to clean up or simplify code.

2026-05-19
codex-log-docs
software-developers

Read Codex logs for this repo and synthesize docs in docs/.

2026-05-19
cogames-command
software-developers

Craft or adjust `cogames` commands for train/play/eval with missions, variants, and policies. Use when asked for a CoGames command.

2026-05-19
cogames-variant-debug
software-developers

Debug CoGames mission or variant regressions by comparing branch vs main. Use when behavior changes or a `cogames play` command regresses.

2026-05-19
fix-traceback
software-developers

Analyze a traceback or error log, identify root cause, and implement the minimal fix with a short summary. Use when a traceback is provided.

2026-05-19
graphite-stack
software-developers

Split changes into a Graphite stack with PR titles and descriptions. Use when asked to create or propose a stacked PR series.

2026-05-19
include-sprawl-map
software-developers

Map include chains and explain module relationships.

2026-05-19
inline-one-offs
software-developers

Inline single-use helpers to reduce indirection.

2026-05-19
lint-fix
software-developers

Run lint autofix (default `metta lint --fix`), address remaining lint errors, and summarize changes. Use when asked to fix lint issues.

2026-05-19
merge-resolve
software-developers

Resolve merge conflicts with repo-specific priorities.

2026-05-19
policy-save-load-audit
software-developers

Audit policy save/load and checkpoint handling across metta/cogames to find compatibility risks or legacy shims. Use when save/load behavior is in question.

2026-05-19
pr-summary
software-developers

Generate a PR title and description from the branch diff vs main. Use when asked for a PR summary or PR description.

2026-05-19
recipe-curriculum-audit
software-developers

Explain maps, variants, and curriculum ordering used by a training command or recipe. Use when asked to audit a recipe configuration.

2026-05-19
review-main
software-quality-assurance-analysts-and-testers

Review branch changes vs main using a merge-base diff and return prioritized findings, risks, and cleanup opportunities. Use when asked to review changes against main/origin/main.

2026-05-19
run-and-triage
software-developers

Execute provided command(s), capture failures, and summarize root cause and fixes. Use when asked to run a command and report errors.

2026-05-19
run-validation
software-quality-assurance-analysts-and-testers

Run the standard local validation steps for tribal-village (alias: tv-validate).

2026-05-19
Showing top 40 of 57 collected skills in this repository.