Skip to main content
Run any Skill in Manus
with one click
GitHub repository

policies

policies contains 7 collected skills from Metta-AI, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
7
Stars
0
updated
2026-04-29
Forks
0
Occupation coverage
2 occupation categories · 100% classified
repository explorer

Skills in this repository

cyborg-brain
software-developers

Create or modify a game brain (decision engine) that subclasses BaseBrain. Use when implementing per-tick decision logic, adding roles, tuning thresholds, or writing the decide() method for a new game plugin. Triggers on "brain", "decide", "role", "threshold", "heuristic", "decision logic".

2026-04-29
cyborg-code-evolution
software-developers

Configure or run the self-improving code evolution pipeline. Use when setting up evolution for a new game, customizing editable files, tuning the evolution prompt, running manual evolution, or managing the weekly fork/reset lifecycle. Triggers on "evolution", "evolve", "self-improving", "str_replace", "fork", "reset", "promote", "weekly cycle".

2026-04-29
cyborg-harness
software-developers

Create or modify an LLM harness that subclasses BaseHarness. Use when implementing LLM context building, directive parsing, system prompts, or post-game analysis hooks for a game plugin. Triggers on "harness", "LLM context", "system prompt", "directive", "narrator", "advisor".

2026-04-29
cyborg-policy
software-developers

Create or modify the game policy (control loop) that subclasses BasePolicy. Use when implementing perceive() to parse game engine observations, execute() to convert commands to game actions, or wiring brain + harness together. Triggers on "policy", "perceive", "execute", "control loop", "game engine bridge".

2026-04-29
cyborg-post-game
software-developers

Run or configure post-game analysis on completed game memory dumps. Use when setting up the analysis pipeline, customizing the analysis prompt, reviewing learnings files, or running manual analysis. Triggers on "analyze", "post-game", "learnings", "score", "review game", "what went wrong".

2026-04-29
cyborg-triggers
software-developers

Create or modify game event triggers that subclass BaseEventDetector. Use when implementing event detection for LLM consultation, adding new trigger types, tuning priorities, or configuring debounce. Triggers on "trigger", "event detection", "consult", "LLM scheduling", "when to call LLM".

2026-04-29
cyborg-wiki
technical-writers

Create or update wiki knowledge pages for a game plugin or the framework. Use when writing strategy docs, skill guides, mechanics references, or updating the transferable knowledge base. Triggers on "wiki", "strategy doc", "skill doc", "mechanics doc", "game knowledge", "write documentation".

2026-04-29
policies Agent Skills on GitHub | SkillsMP