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ucp-spatial

Stars24
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UpdatedJune 14, 2026 at 21:03

Reason about scene geometry with `ucp spatial` (raycast/overlap/bounds/ground/nearest). Use when the user wants to place objects on surfaces, cast rays, or query bounds and nearby objects. For broad multi-surface Unity automation, use the unity-control-protocol skill instead.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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