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scene-core-structure

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UpdatedJuly 16, 2026 at 08:42

Reference for the scene data model in rendiation (scene/core). Covers all entity types (SceneEntity, SceneNodeEntity, SceneModelEntity, StandardModelEntity, camera, lights, mesh, material, animation, skin), their component types, foreign-key relationships, the scene graph node hierarchy, transform propagation, SceneWriter API, and the StandardModel rendering pattern. Depends on database-schema for the underlying relational database layer. Use when understanding the scene model, adding new scene entity types, or working with SceneWriter/SceneReader.

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