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game-design-patterns

Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.

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Source facts

Repository
mkurman/zorai
Last source activity
May 5, 2026 at 10:23
Detected SKILL.md language
English
Stars
320
Forks
26

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