Use this skill when converting a Bevy Message to an Event+Observer in this project. Covers the full migration pattern including derive changes, sender/receiver rewrites, plugin registration, and logging macro updates.
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.