| name | animations-native |
| description | Authors performant React Native / Expo animations with Reanimated and gesture handling with react-native-gesture-handler, running motion on the UI thread so it stays at 60/120 fps. Covers worklets, shared values, useAnimatedStyle, withTiming/withSpring, layout animations, the Gesture API (pan/pinch/drag/swipe), Moti, Lottie, Rive, reduced motion, haptics, and UI-thread profiling. Use when building RN motion, wiring a gesture, or when an RN animation feels janky. For WEB animations (CSS, Motion, View Transitions) use the `animations` skill instead. Triggers on "reanimated", "gesture handler", "react native animation", "expo animation", "useSharedValue", "withSpring", "moti", "swipe gesture", "drag", "pinch to zoom", "/animations-native".
|
| argument-hint | [brainstorm] |
| license | MIT |
| metadata | {"author":"mthines","version":"1.0.0","workflow_type":"applied","tags":["react-native","expo","reanimated","react-native-gesture-handler","animations","gestures","worklets","performance","accessibility","reduced-motion","moti","lottie","rive","haptics"]} |
Animations (React Native / Expo)
Produces or reviews React Native animations that hold 60/120 fps by running motion on the UI thread via Reanimated worklets, respect the OS Reduce Motion setting, and use the cheapest tool for the job โ the Reanimated CSS API first, the worklet/hooks API for interactive motion, gesture-handler for touch, and asset runtimes (Lottie / Rive) only for designer-authored art.
This SKILL.md is a thin index. Detailed rules live in
rules/*.md and load on demand.
This is the native sibling of the animations skill โ that one owns web (CSS, Motion, View Transitions); this one owns React Native / Expo.
Core Bet
Animate transform and opacity, and drive the value from the UI thread.
Those are the properties the New Architecture applies to a mounted view without a Yoga layout recalculation โ the RN analog of the web "composite-only" rule.
Layout props (width, height, top, left, flex, margin) recompute layout every frame and jank.
Driving the value from the UI thread (a Reanimated shared value, not React useState) keeps motion smooth even when the JS thread is busy.
Full property table and the threading model in rules/reanimated-core.md.
Brainstorm Mode โ interaction โ feedback
When the question is what the motion should be (not how to build it), the reasoning is platform-agnostic and already lives in the animations skill.
Read the five-question brainstorm and the verbโmotion catalog in ../animations/rules/interaction-feedback.md โ verb, reversibility, initiator, spatial source, affordance load, plus the intensity ladder and direction principle.
The duration bands and easing conventions carry straight over to native; the native-specific spring/personality notes are in rules/reanimated-core.md.
Then hand off to the decision flow below for the mechanics.
Decision flow
Walk in order. First match wins.
| # | Signal | Tool |
|---|
| 1 | State-controlled, self-contained motion (pulse, entrance, a value tied to React state) | Reanimated CSS API (animationName / transitionProperty) (reanimated-core.md) |
| 2 | Enter / exit / reorder of a component or list item | Reanimated layout animations (entering / exiting / layout) (reanimated-core.md) |
| 3 | Gesture-driven, scroll-driven, or interruptible motion | Reanimated worklet/hooks API + gesture-handler (gestures.md) |
| 4 | Simple isolated fade with no dependency budget | RN core Animated + useNativeDriver: true (libraries.md) |
| 5 | Framer-Motion-style declarative props on a Reanimated 3 stack | Moti (check Reanimated-4 compatibility) (libraries.md) |
| 6 | Designer-authored After Effects asset, fixed timeline | Lottie (libraries.md) |
| 7 | Designer-authored interactive asset (state machine, inputs) | Rive (libraries.md) |
If two rows match, pick the lower-numbered one โ it has fewer dependencies.
Workflow
For any RN animation task โ author or review โ walk these phases.
| Phase | Name | Rule file | Gate |
|---|
| A | Brainstorm feedback (entry is "what?") | ../animations/rules/interaction-feedback.md | If the user describes an interaction (a verb), the five questions are answered and a catalog row picked before mechanics. Skip if they describe a primitive ("fade this in"). |
| 0 | Choose the property & thread | rules/reanimated-core.md | Animated property is transform / opacity (or backgroundColor); the value is a shared value on the UI thread, not React state. |
| 1 | Pick the API | rules/reanimated-core.md, rules/libraries.md | Decision flow above is followed; CSS API / layout animation preferred over hand-rolled worklets when it fits. |
| 2 | Wire gestures (if interactive) | rules/gestures.md | GestureHandlerRootView present; callbacks drive shared values; state setters go through scheduleOnRN / runOnJS; ScrollView coexistence handled. |
| 3 | Time it | rules/reanimated-core.md | Duration 100โ500 ms; ease-out entrances, ease-in exits; springs for gesture-driven / interruptible motion. |
| 4 | Respect Reduce Motion | rules/accessibility.md | Reanimated respects the OS setting by default; library assets (Lottie/Rive) and non-Reanimated motion are gated; motion is reduced, not removed. |
| 5 | Add haptics (high-stakes only) | rules/accessibility.md | Haptic fires at the visual state change, paired with a visual cue, never haptic-only. |
| 6 | Measure | rules/performance.md | Perf Monitor shows the animation holding on the UI thread; UI-thread and JS-thread FPS read separately; strict logger clean. |
Required Reading by Phase
Load on demand โ do not preload.
Core Principles
- UI thread or bust. Animation values live in shared values on the UI thread. A value in React
useState re-renders per frame and janks.
- Non-layout properties only.
transform and opacity skip the Yoga layout pass; width / height / flex / position do not.
- Prefer the declarative layer. The Reanimated CSS API and layout animations express most state-driven and reflow motion with less code than hand-rolled worklets โ reach for worklets when the motion is gestural or orchestrated.
- Gestures are worklets. gesture-handler callbacks run on the UI thread; anything touching React state must cross back via
scheduleOnRN (runOnJS on v3).
- Springs for physical motion. Gesture releases and interruptible motion use
withSpring / withDecay; deterministic choreography uses withTiming + easing.
- Reduce, do not remove. Reanimated respects Reduce Motion by default; for library assets and custom motion, substitute a cross-fade or snap โ never strip the state-change signal.
- Measure the split. UI-thread vs JS-thread FPS localizes jank: a UI-thread drop is the animation, a JS-thread-only drop is unrelated React work.
- Match the platform's motion personality. iOS is spring-driven and deferential; Material 3 is expressive and choreographed. Adapt the feel, keep the brand.
Anti-patterns (one-liners โ full lists in the linked rules)
- Animating
width / height / flex / top / left instead of transform (reanimated-core.md).
- Holding a per-frame animation value in React
useState (reanimated-core.md).
- Reading
sharedValue.value during render (reanimated-core.md).
- Calling
setState directly from a gesture / worklet instead of scheduleOnRN (gestures.md).
- Forgetting
GestureHandlerRootView โ gestures silently dead (gestures.md).
- Using the legacy
<PanGestureHandler> / useAnimatedGestureHandler in new code (gestures.md).
- Recommending Moti on a Reanimated-4 / Expo-54+ stack without checking compatibility (
libraries.md).
require()-ing a heavy Lottie/Rive asset at a startup screen's top level (libraries.md).
- Haptic-only feedback, or a haptic on every interaction (
accessibility.md).
- Deleting a transition under Reduce Motion instead of substituting a fade (
accessibility.md).
- Judging smoothness on a debug build with the debugger attached (
performance.md).
Composes with
animations โ the web sibling. It owns CSS, Motion, View Transitions, and the shared brainstorm / verbโmotion catalog this skill references. Use it for web targets; use this for React Native / Expo.
/visual-design โ motion personality is a brand signal. Commit to a style direction there, then return here for the mechanics.
/ux โ Reduce Motion, touch-target sizing, and gesture affordances are accessibility-floor checks owned by /ux.
Definition of Done