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UpdatedApril 4, 2026 at 20:02

Position-is-seed procedural generation methodology. Use when developer asks for infinite world generation, procedural terrain, deterministic content generation, Minecraft-style chunks, roguelike dungeons, star system generation, or any task requiring reproducible random content from coordinates. Triggers on phrases like "procedural generation", "infinite world", "seed-based", "deterministic random", "tile generation", "chunk loading", "procedural terrain", "hash-based generation", "world seed", or when debugging inconsistent procedural results across machines/sessions.

Installation

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