| name | changelog |
| description | Auto-generates a changelog from git commits, sprint data, and design documents. Game: player-facing content, gameplay, balance. Product: API changes, migrations, dependency updates. |
| argument-hint | [version|sprint-number] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Bash, Write |
| context | !git log --oneline -30 2>/dev/null
!git tag --list --sort=-v:refname 2>/dev/null | head -5
|
| model | haiku |
User Guide
- When to use: Auto-generates a changelog from git commits, sprint data, and design documents. Game: player-facing content, gameplay, balance. Product: API changes, migrations, dependency updates.
- Inputs: Command arguments:
/changelog [version|sprint-number]; project artifacts referenced below; user decisions and approvals before writes.
- Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
- Memory-bank writes: None.
- Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.
Phase 0: Domain Detection
Detect the project domain by checking for concept documents in design/cdd/:
- Game:
design/cdd/game-concept.md exists → use [Game] paths below
- Product:
design/cdd/product-concept.md exists → use [Product] paths below
- Neither: default to game paths (preserves backward compatibility)
Phase 1: Parse Arguments
Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available. If not a git repo, inform the user and abort gracefully.
Phase 2: Gather Change Data
Read the git log since the last tag or release:
git log --oneline [last-tag]..HEAD
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
Read completed design documents from design/cdd/ for any new features implemented during this period.
Phase 3: Categorize Changes
[Game] Game Categories
Categorize every change into one of these categories:
- New Features: Entirely new gameplay systems, modes, or content
- Improvements: Enhancements to existing features, UX improvements, performance gains
- Bug Fixes: Corrections to broken behavior
- Balance Changes: Tuning of gameplay values, difficulty, economy
- Known Issues: Issues the team is aware of but have not yet resolved
- Miscellaneous: Changes that do not fit the above categories, or commits whose messages are too vague to classify confidently
[Product] Product Categories
Categorize every change into one of these categories:
- New Features: New endpoints, CLI commands, SDK methods, capabilities
- Improvements: Performance gains, error handling improvements, documentation, accessibility
- Bug Fixes: Corrections to broken behavior
- Breaking Changes: API contract changes, removed endpoints, changed behaviour requiring consumer action
- Deprecations: Features scheduled for removal with sunset dates
- Dependency Updates: Notable library/framework version changes
- Security: Security fixes and vulnerability patches
- Migrations / Data Changes: Database schema changes, data transforms
- Known Issues: Issues the team is aware of but have not yet resolved
- Miscellaneous: Changes that do not fit the above categories
For each commit, check whether the message contains a task ID or story reference
(e.g. [STORY-123], TR-, #NNN, or similar). Count commits that lack any task reference
and include this count in the Phase 4 Metrics section as: Commits without task reference: [N].
Phase 4: Generate Internal Changelog
[Game] Game Internal Changelog
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Miscellaneous
- [Change that didn't fit other categories, or vague commit message]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]
[Product] Product Internal Changelog
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected modules]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Breaking Changes
- [Change description] -- [Why it was necessary]
- Migration: [link to migration guide or steps]
- Affected consumers: [who needs to update]
- Owner: [who]
## Deprecations
- [Deprecated feature/API] -- Will be removed in [version/date]
- Replacement: [what to use instead]
- Owner: [who]
## Dependency Updates
| Dependency | Old | New | Reason |
| ---------- | --- | --- | ------ |
| [name] | [old] | [new] | [why] |
## Security
- [Fix description] -- [CVE or internal reference]
- Severity: [Critical/High/Medium/Low]
- Owner: [who]
## Migrations / Data Changes
- [Migration name] -- [What changed in the schema or data]
- Forward: [tested?]
- Reverse: [tested?]
- Owner: [who]
## Miscellaneous
- [Change that didn't fit other categories]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]
Phase 5: Generate Public-Facing Changelog
[Game] Player-Facing Changelog
# What's New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].
[Product] Developer-Facing Changelog
# Changelog: [Version]
*[Date]*
## Breaking Changes
- **[Change]**: [What changed and why]. See [migration guide link] for upgrade steps.
## New Features
- **[Feature Name]**: [What it does, how to use it, link to docs]
## Improvements
- **[What improved]**: [How this benefits users/developers. Be specific.]
## Bug Fixes
- Fixed an issue where [describe the observable symptom]
- Fixed [observable symptom]
## Deprecations
- **[Deprecated feature]**: Will be removed in [version]. Use [replacement] instead.
## Security
- **[Fix]**: [What was fixed, impact]. [CVE reference if applicable].
## Dependency Updates
- [dependency]: [old] → [new]
## Known Issues
- We are aware of [issue description] and are working on a fix.
[Workaround if one exists.]
---
[Footer with links to docs, migration guide, issue tracker]
Phase 6: Output
Output both changelogs to the user. The internal changelog is the primary working document. The public-facing changelog is ready for review and publication.
Phase 7: Offer File Write
After presenting the changelogs, ask the user:
"May I write this changelog to docs/CHANGELOG.md?
[A] Yes, append this entry (recommended if the file already exists)
[B] Yes, overwrite the file entirely
[C] No — I'll copy it manually"
- Check whether
docs/CHANGELOG.md exists before asking. If it does, default the
recommendation to [A] append.
- If the user selects [A]: append the new internal changelog entry to the top of
the existing file (newest entries first).
- If the user selects [B]: overwrite the file with the new changelog.
- If the user selects [C]: stop here without writing.
After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md.
If the user declines: Verdict: COMPLETE — changelog generated.
Phase 8: Next Steps
- Use
/patch-notes [version] to generate a styled, saved version for public release.
- Use
/release-checklist before publishing the changelog externally.
Guidelines
- Never expose internal code references, file paths, or developer names in the public-facing changelog
- Group related changes together rather than listing individual commits
- If a commit message is unclear, check the associated files and sprint data for context
- [Game] Balance changes should always include the design reasoning, not just the numbers
- [Product] Breaking changes must always include migration steps
- Known issues should be honest — transparency builds trust
- If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally