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neoxider-tools

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UpdatedJuly 18, 2026 at 19:24

Build Unity gameplay with the NeoxiderTools package (com.neoxider.tools, namespace `Neo`) instead of writing everything from scratch. Use this skill whenever you write Unity C# in a project that contains `Assets/Neoxider` or depends on `com.neoxider.tools` — audio, saving, object pooling, reactive values, singleton managers, UI fly/animation, timers, combat/abilities/buffs (data-driven `Neo.Abilities`), survivor-style games, slot/wheel/merge/grid mini-games, inventory/shop, parallax, NPC AI, or ANY common utility (random, collections, transforms, string/number formatting, coroutines). It has a huge library of ready modules and `Neo.Extensions` helpers — reach for them first. Write CODE-FIRST using the package's C# APIs and AVOID the no-code / inspector-wiring layer (NeoCondition, `*NoCodeAction` bridges, `NoCode*` binding components) unless the user is already using it. Trigger for any substantive Unity coding task in a Neo / NeoxiderTools project, even if the user never names the package.

Installation

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