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Nice-Wolf-Studio
GitHub creator profile

Nice-Wolf-Studio

Repository-level view of 89 collected skills across 6 GitHub repositories, including approximate occupation coverage.

skills collected
89
repositories
6
occupation fields
4
updated
2026-04-12
repository explorer

Repositories and representative skills

#001
unity-claude-skills
34 skills215updated 2026-03-11
38% of creator
unity-3d-math
software-developers

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-async-patterns
software-developers

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-data-driven
software-developers

Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-game-architecture
software-developers

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-input-correctness
software-developers

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-lifecycle
software-developers

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-physics-queries
software-developers

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-save-system
software-developers

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
Showing top 8 of 34 collected skills in this repository.
#002
wolf-skills-marketplace
34 skills40updated 2026-04-12
38% of creator
handoff
software-developers

Use when completing work in a worktree or ending a session - writes a structured memory transfer record so the next agent can continue without context loss; prevents duplicate work and cold-start ramp-up

2026-04-12
pickup
software-developers

Use when starting work on a project or entering a worktree - reads handoff records and active agent state to synthesize a briefing; prevents cold-start ramp-up and duplicate work

2026-04-12
repo-ingest
software-developers

Use when updating agent coordination skills from external repositories - extracts architectural patterns from source repos and proposes skill updates with provenance tracking; prevents cargo culting and stale patterns

2026-04-12
signal
software-developers

Use during parallel agent work to write coordination signals - structured journal entries for claims, decisions, problems, and completions; prevents merge conflicts and duplicate work between concurrent agents

2026-04-12
discovery
market-research-analysts-and-marketing-specialists-131161

General-purpose interview skill to figure out what user actually needs. Upstream of everything—chains into personality-builder, brainstorming, debugging, or any creative/building work.

2026-03-29
personality-builder
writers-and-authors

Build AI personalities from fictional characters using archetype extraction methodology. Transforms roleplay characters into universally useful behavioral profiles.

2026-03-29
personality
writers-and-authors

Use when starting a session with personality enabled - injects persona context while protecting code and technical content

2026-03-29
wolfplan
project-management-specialists

MANDATORY planning technique that prevents orphaned implementations through negative planning (pre-mortem) and inverse planning (connection audit)

2026-03-29
Showing top 8 of 34 collected skills in this repository.
#003
agent-github-skills
10 skills10updated 2025-10-20
11% of creator
Showing top 8 of 10 collected skills in this repository.
#004
claude-code-supabase-skills
5 skills190updated 2025-10-20
5.6% of creator
#005
agent-discord-skills
5 skills103updated 2025-10-20
5.6% of creator
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Nice-Wolf-Studio GitHub Skills | SkillsMP