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assets-get-data

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UpdatedMay 2, 2026 at 00:47

Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool. Path-scoped reads (token-saving): supply 'paths' (a list of paths) to read only the listed fields/elements via Reflector.TryReadAt, or 'viewQuery' (a ViewQuery) to navigate to a subtree and/or filter by name regex / max depth / type via Reflector.View. These two parameters are mutually exclusive — supply at most one. When neither is supplied the full asset is serialized as before (backwards compatible). Path syntax: 'fieldName', 'nested/field', 'arrayField/[i]', 'dictField/[key]'. Leading '#/' is stripped.

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